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Cover of WebGPU+WGSL/Compute/Graphics All-In-One (Paperback) FROM THE BOOK CATALOGUE

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WebGPU+WGSL/Compute/Graphics All-In-One (Paperback)

By Kenwright

WebGPU+WGSL/Compute/Graphics All-In-One (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

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Catalogue reference: 515fbbdc928aff6d

INSIDE THE BOOK

About this book

WebGPU+WGSL/Compute/Graphics All-In-One (Paperback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review2

Did not live up to the description

Hard to recommend. The examples assume too much and explain too little.

I had been on the fence about this one for a while, and I should have bought it sooner. Some of the material is available elsewhere, but rarely presented this clearly. Some of the material is available elsewhere, but rarely presented this clearly. I found myself making notes in the margins, which is always a good sign. Not one I will be returning to. There are better introductions to game design available.

Vera JamesData scientist · Edinburgh, UK
WebGPU+WGSL/Compute/Graphics All-In-One
Reader review4

A useful guide

Recommended, with the caveat that it is not a gentle introduction.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. There is a section near the end that ties several earlier ideas together in a way I had not seen before. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Four stars, and I suspect a second edition could easily push it to five.

Daniel TurnerSoftware engineer · Bangalore, IN
WebGPU+WGSL/Compute/Graphics All-In-One
Reader review5

Exactly what I was looking for

Genuinely excellent — I finished it in a week and immediately started again.

I have been working with game design for a few years now and I still found plenty here that was new to me. I found myself making notes in the margins, which is always a good sign. The index and cross-references are surprisingly good, which matters for a book I will come back to. Some terminology is introduced without much ceremony; I had to look a few things up along the way. I have already recommended it to two colleagues and will recommend it to more.

Hana MartinHobbyist programmer · Mumbai, IN
WebGPU+WGSL/Compute/Graphics All-In-One

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