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Cover of Paper to Play in 20 Minutes: Rapid Game Prototyping (Game Development Concepts)
Game Development

Paper to Play in 20 Minutes

A hands-on guide to transforming game ideas into playable prototypes in just 20 minutes, focusing on rapid iteration and creative exploration.

Transform abstract game ideas into testable prototypes quickly.

Cover of OpenCL Compute (Paperback)
Parallel Programming

OpenCL Compute

A practical guide to mastering OpenCL for cross‑platform GPU and CPU compute programming.

Learn how to write OpenCL kernels for GPUs and CPUs.

Cover of Game Animation Programming
Game Development

Game Animation Programming

Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.

Understand advanced animation programming concepts.

Cover of Debugging The Uncanny Valley
Uncanny Valley

Debugging The Uncanny Valley

A thought-provoking look at the uncanny valley and why almost-human creations trigger discomfort, fear, and fascination.

Understand why almost-human visuals and behaviors can provoke discomfort.

Cover of The Responsible XR Playbook
Extended Reality

The Responsible XR Playbook

A practical playbook for building ethical, safe, and trustworthy Extended Reality applications that balance innovation with responsibility.

Navigate the ethical challenges unique to Extended Reality development.

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