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Cover of Game Production in 20 Minutes (Coffee Break Series) FROM THE BOOK CATALOGUE

Game Production

Game Production in 20 Minutes (Coffee Break Series)

By Kenwright

A quick, focused guide to the processes, tools, and decision‑making that turn a game idea into a shipped product.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand the full lifecycle of a game project.
  • Learn how to plan, schedule, and manage scope effectively.
  • Gain insight into communication and team coordination.

Opens www.amazon.com. Check the retailer for current prices, formats, delivery, and availability.

Catalogue reference: e442f437b21fe78d

INSIDE THE BOOK

About this book

Game Production in 20 Minutes demystifies the often‑overlooked discipline of game production. Covering scheduling, scope control, communication, risk management, pipelines, and milestone planning, this book provides a clear and approachable overview of what it takes to guide a game from concept to completion. Designed for developers, students, and aspiring producers, it offers practical insights into managing teams, avoiding common pitfalls, and keeping a project on track—even when resources are limited.

From the publisher’s description

  • Understand the full lifecycle of a game project.
  • Learn how to plan, schedule, and manage scope effectively.
  • Gain insight into communication and team coordination.
  • Discover practical techniques for keeping projects on track.

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review3

Useful in parts

It does the job, though it took some patience to get through.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. Some terminology is introduced without much ceremony; I had to look a few things up along the way. It is denser than the page count suggests, and I found myself slowing down around the middle. Borrow it first if you can, or at least check the table of contents carefully before buying.

Sophie PerezData engineer · Helsinki, FI
Game Production in 20 Minutes
Reader review4

Almost excellent

Solid and well-organised. A couple of chapters dragged a little.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. I found myself making notes in the margins, which is always a good sign. A couple of chapters felt like they could have been merged, but that is a minor complaint. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. A good addition to a technical library, as long as you know what you are buying.

Imogen MillerFull-stack developer · Singapore, SG
Game Production in 20 Minutes
Reader review5

A genuine pleasure to read

Excellent from start to finish. No filler, no padding.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The explanations are careful without being condescending, which is a difficult balance to strike. There is a section near the end that ties several earlier ideas together in a way I had not seen before. An easy five stars from me. I look forward to whatever the author writes next.

Mei PetersonFull-stack developer · Mumbai, IN
Game Production in 20 Minutes

BEYOND THE BOOKSHELF

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