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2507 books to explore · Review entries are shown where available.

ANOTHER PERSPECTIVE

From the review collection

Reader review4

A useful guide

Almost excellent. A second edition could easily push it to five stars.

This is the third book I have read on graphics & design this year, and it is comfortably the best of them. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. The chapters on graphics & design are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Good value for the price and worth the time it takes to work through properly.

Zoe AllenSecurity researcher · Toronto, ON
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Reader review5

The best book on this subject I have read

Exactly the book I needed. Straight to the point and genuinely useful.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The writing is direct and does not waste space on filler, which I value in a technical book. The author is unusually honest about where the simplifications break down, which I appreciated. I have already recommended it to two colleagues and will recommend it to more.

Emma JohnsonSoftware engineer · Athens, GR
101 WebGL and GLSL Projects: A Hands-On Journey Through 101 Programming Project Examples
Reader review4

Solid and well-organised

A useful guide. The examples assume a particular environment, but that is fixable.

This is the third book I have read on graphics & design this year, and it is comfortably the best of them. The balance between theory and practice is well judged; neither side dominates. The explanations are careful without being condescending, which is a difficult balance to strike. Some terminology is introduced without much ceremony; I had to look a few things up along the way. Solid, and I would buy another book from this author without hesitation.

Amelia FloresUniversity lecturer · Tokyo, JP
WebGL+GLSL/Graphics/Compute All-in-One (Paperback)
Reader review4

Strong content, uneven pacing

Solid and well-organised. A couple of chapters dragged a little.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The code samples assume a particular environment, which took a bit of fiddling to get running properly. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The index and cross-references are surprisingly good, which matters for a book I will come back to. Recommended, with the caveat that it is not a gentle introduction.

Aisha WrightMobile developer · Seattle, WA
WebGPU Development Pixels: Shader Programming
Reader review5

A genuine pleasure to read

Worth every page. I have already recommended it to two colleagues.

I had been on the fence about this one for a while, and I should have bought it sooner. The explanations are careful without being condescending, which is a difficult balance to strike. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. This is the book I wish had existed when I started working with graphics & multimedia.

Charlotte TaylorGame developer · Vancouver, BC
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Reader review4

An enjoyable and informative read

A worthwhile addition to my shelf, with realistic expectations.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The author clearly knows the subject deeply and has thought hard about how to teach it. Four stars, and I suspect a second edition could easily push it to five.

Thomas AllenSelf-taught developer · Munich, DE
Introduction to Computational Cancer Biology

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