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Cover of Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) FROM THE BOOK CATALOGUE

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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

By Kenwright

Learn to implement real-time ray-tracing using Vulkan’s powerful graphics pipeline and GLSL shaders.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand Vulkan’s ray-tracing pipeline.
  • Build real-time ray-traced scenes.
  • Write GLSL shaders for lighting and effects.

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Catalogue reference: 5b64b851c8dbc04c

INSIDE THE BOOK

About this book

This book demystifies Vulkan’s ray-tracing extensions and walks you through building real-time rendering pipelines. From acceleration structures to shader stages, you'll gain practical experience and insights into modern GPU programming for photorealistic visuals.

From the publisher’s description

  • Understand Vulkan’s ray-tracing pipeline.
  • Build real-time ray-traced scenes.
  • Write GLSL shaders for lighting and effects.
  • Explore GPU acceleration and optimization.

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review4

A useful guide

Almost excellent. A second edition could easily push it to five stars.

This is the third book I have read on graphics & design this year, and it is comfortably the best of them. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. The chapters on graphics & design are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Good value for the price and worth the time it takes to work through properly.

Zoe AllenSecurity researcher · Toronto, ON
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Reader review4

An enjoyable and informative read

An enjoyable and informative read, though it could have been shorter.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. Some of the material is available elsewhere, but rarely presented this clearly. The book rewards careful reading. Skimming it would be a mistake. Good value for the price and worth the time it takes to work through properly.

Lucia NguyenBackend developer · Prague, CZ
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Reader review5

A superb guide

Outstanding. I kept finding reasons to come back to it.

I have been working with graphics & design for a few years now and I still found plenty here that was new to me. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The code samples assume a particular environment, which took a bit of fiddling to get running properly. There is a section near the end that ties several earlier ideas together in a way I had not seen before. This is the book I wish had existed when I started working with graphics & design.

Ethan WilliamsMLOps engineer · Bristol, UK
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

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