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Cover of Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) FROM THE BOOK CATALOGUE

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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

By Kenwright

Learn to implement real-time ray-tracing using Vulkan’s powerful graphics pipeline and GLSL shaders.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand Vulkan’s ray-tracing pipeline.
  • Build real-time ray-traced scenes.
  • Write GLSL shaders for lighting and effects.

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Catalogue reference: 5b64b851c8dbc04c

INSIDE THE BOOK

About this book

This book demystifies Vulkan’s ray-tracing extensions and walks you through building real-time rendering pipelines. From acceleration structures to shader stages, you'll gain practical experience and insights into modern GPU programming for photorealistic visuals.

From the publisher’s description

  • Understand Vulkan’s ray-tracing pipeline.
  • Build real-time ray-traced scenes.
  • Write GLSL shaders for lighting and effects.
  • Explore GPU acceleration and optimization.

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review5

Finally, an explanation that clicks

The clearest explanation of graphics & design I have come across.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The author clearly knows the subject deeply and has thought hard about how to teach it. I found myself making notes in the margins, which is always a good sign. An easy five stars from me. I look forward to whatever the author writes next.

Ryan LeeHobbyist programmer · Berlin, DE
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Reader review5

A superb guide

Better than I expected. Rare to find a technical book this well judged.

I came to this book already familiar with the basics, and it still had plenty to offer. The index and cross-references are surprisingly good, which matters for a book I will come back to. A few of the examples could be more realistic, but the underlying points come across clearly. The code samples assume a particular environment, which took a bit of fiddling to get running properly. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Grace MartinezSolutions architect · Berlin, DE
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Reader review4

Good value, minor gaps

Almost excellent. A second edition could easily push it to five stars.

I came to this book already familiar with the basics, and it still had plenty to offer. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The chapters on graphics & design are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Good value for the price and worth the time it takes to work through properly.

Freya MillerQuant analyst · Tel Aviv, IL
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

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