WebGPU+WGSL/Compute/Graphics All-In-One
WebGPU+WGSL/Compute/Graphics All-In-One (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
Master practical coding skills.
Read More More / THE CATALOGUE
Choose the question you would like your next book to help you explore.
Try a topic plus an author, or use an ISBN for an edition. Need help choosing?
115 books to explore in Game Design
Clear filters
WebGPU+WGSL/Compute/Graphics All-In-One (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
Master practical coding skills.
Level up your Blender Python skills with 101 practical scripting projects you can build, tweak, and grow.
Practice Blender scripting with real-world examples.
A hands-on guide to transforming game ideas into playable prototypes in just 20 minutes, focusing on rapid iteration and creative exploration.
Transform abstract game ideas into testable prototypes quickly.
A concise guide to understanding and shaping the emotional and cognitive journey players experience inside your game.
Learn how players perceive and interpret game systems.
A practical framework that helps game creators shape mechanics and player experiences with clarity and confidence.
Learn a clear framework for structuring game ideas.
Choose the question you would like your next book to help you explore.