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Cover of Graphics and Compute: Volume 5 Ray-Tracing (Hardback) FROM THE BOOK CATALOGUE

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Graphics and Compute: Volume 5 Ray-Tracing (Hardback)

By Kenwright

Graphics and Compute: Volume 5 Ray-Tracing (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

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Catalogue reference: 81f1aa3dc1713d2f

INSIDE THE BOOK

About this book

Graphics and Compute: Volume 5 Ray-Tracing (Hardback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review5

Highly recommended

Exactly the book I needed. Straight to the point and genuinely useful.

This is the third book I have read on javascript this year, and it is comfortably the best of them. I particularly liked the way the author builds up from simple cases before introducing the harder material. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. An easy five stars from me. I look forward to whatever the author writes next.

Diego CookResearch scientist · Paris, FR
Foundations of Graphics & Compute: Volume 5: Ray-Tracing
Reader review4

Well worth picking up

Solid and well-organised. A couple of chapters dragged a little.

I have been working with javascript for a few years now and I still found plenty here that was new to me. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. The explanations are careful without being condescending, which is a difficult balance to strike. A couple of chapters felt like they could have been merged, but that is a minor complaint. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Greta ClarkResearch scientist · Edinburgh, UK
Foundations of Graphics & Compute: Volume 5: Ray-Tracing
Reader review3

Decent, but uneven

Not quite what I expected from the description, but there is material here.

This is the third book I have read on javascript this year, and it is comfortably the best of them. The chapters on javascript are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. I found myself making notes in the margins, which is always a good sign. Three stars feels about right. It will stay on my shelf, but it will not be the first one I reach for.

Isaac PerezBackend developer · Vancouver, BC
Foundations of Graphics & Compute: Volume 5: Ray-Tracing

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