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2507 books to explore · Review entries are shown where available.

ANOTHER PERSPECTIVE

From the review collection

Reader review5

Outstanding introduction

Exactly the book I needed. Straight to the point and genuinely useful.

I came to this book already familiar with the basics, and it still had plenty to offer. The chapters on webgpu are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. One of those books that pays for itself within the first few chapters. Highly recommended.

Petra ThomasIndie game developer · Oslo, NO
WebGPU Gone Wrong
Reader review4

Good value, minor gaps

Very good, with a few caveats. The core material is strong.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. There is a section near the end that ties several earlier ideas together in a way I had not seen before. A good addition to a technical library, as long as you know what you are buying.

Grace LopezComputer science student · Amsterdam, NL
LaTeX Explained
Reader review5

Excellent from start to finish

A superb guide. The examples are small but complete.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. I found myself making notes in the margins, which is always a good sign. I particularly liked the way the author builds up from simple cases before introducing the harder material. The code samples assume a particular environment, which took a bit of fiddling to get running properly. Worth the money and the reading time, without hesitation.

Oliver TorresHobbyist programmer · Manchester, UK
Game Inverse Kinematics: A Practical Introduction
Reader review5

Worth every page

Exactly the book I needed. Straight to the point and genuinely useful.

This is the third book I have read on graphics & design this year, and it is comfortably the best of them. The code samples assume a particular environment, which took a bit of fiddling to get running properly. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. One of those books that pays for itself within the first few chapters. Highly recommended.

Sophie HarrisRetired engineer · Berlin, DE
Ray-Tracing Pocket Book (Paperback)
Reader review5

The best book on this subject I have read

The clearest explanation of game programming I have come across.

This is the third book I have read on game programming this year, and it is comfortably the best of them. Some terminology is introduced without much ceremony; I had to look a few things up along the way. The book rewards careful reading. Skimming it would be a mistake. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Oliver TorresMobile developer · Rotterdam, NL
Game C++ Programming: A Practical Introduction

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